Companions

Companion Endings in TK Punk Gold

Personal finales beside the four major campaign endings—without route chaos.

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Companion Endings Guide

TK Punk Gold ships thirteen companions with bond arcs that can culminate in companion endings—personal conclusions that reward focused affection, scene investment, and combat-relevant presence across the fifty-week calendar. Those endings sit beside, not instead of, the campaign’s major finales driven by Heaven, Earth, and Man goodwill plus the self-determined fourth-direction framing players discuss in route guides. This page is spoiler-light route planning: how companion endings interact with main endings, how many partners you can realistically finish, and which wiki pages keep the two layers from fighting each other.

Start at Companions Hub and Bonds. Main ending math lives in Endings Guide and Faction Routes—read those only when you want deeper spoilers.

Two ending layers, one calendar

Main endings — four major campaign outcomes tied to faction goodwill and late-story commitment. Planning tools: Ending Checklist, Faction Routes.

Companion endings — personal resolutions for individual partners when bond thresholds and scene flags align. Planning tools: Bond Tracker, How to Recruit, Roster.

The calendar is shared. A week spent on a tertiary romance is a week not spent polishing Man goodwill or finishing prosthetic gates for commissions. Companion endings reward focus, not completionism in one save.

Realistic partner counts per run

Most disciplined clears support:

  • One primary companion ending push (full scene investment + combat field time)
  • One secondary bond (high investment, may or may not reach full finale depending on thresholds)
  • Two to three maintenance companions (enough scenes to stay story-relevant)
  • Everyone else — opportunistic or NG+ targets

Trying to max all thirteen companion endings while landing a clean main ending is a common fantasy and a common soft-lock source. Time Management exists to say no politely.

Spoiler-light planning steps

  1. Pick main ending direction early midgame — even a rough Heaven/Earth/Man lean prevents contradictory dialogue in bond scenes.
  2. Recruit on schedule — missing companions cannot finish routes; see How to Recruit.
  3. Log bond weeks in Week Planner beside research and commission blocks.
  4. Keep commission clears current — some partner scenes gate behind story progress or combat readiness (How to Beat Commissions).
  5. Validate before week forty-five — if main ending meters lag, pause new romance sprawl.

Companion endings vs combat roster

Bond priority is not automatically combat priority. A partner you want romantically may bench during hard D.H.C jobs if their prosthetic lane is behind. Conversely, fielding someone every fight but skipping bond scenes stalls their ending. Balance with Attribute Training and Prosthetics Builds.

Near-death Cyber Frenzy moments are not bond content—do not confuse combat presentation with affection progress.

Protagonist role in partner finales

You play a humanoid AI operative rescued into GOLD’s orbit. Partner endings react to your choices, bar success, and resistance credibility—not just stat screens. Read Protagonist for framing without spoiling every scene title.

Steam marketing highlights Live2D-style presentation and intimate companion moments. Endings assume you invested AP in those partners during live weeks, not only replayed gallery entries after credits.

Optional cosmetic DLC such as the Swimsuit Skin Bundle changes outfits for specific characters—it does not replace bond scenes or auto-complete endings.

NG+ and second-run mindset

If your first clear chased a main ending, use a second run for alternate companion endings rather than reloading week one forty times. Achievement hunters should read Achievements before rerolling.

When companion and main endings feel incompatible

Symptoms:

  • Equal goodwill across Heaven/Earth/Man while deep into two romances
  • Broke Gold Bar starving bond items
  • Commission backlog blocking recruit flags

Fixes: Bar Management, How to Play TK Punk Gold priority order, honest cuts to partner list.

Bonds, Roster, Endings Guide, Companion Tier List, Getting Started, Review Hub.

Companion endings are TK Punk Gold’s reward for saying yes to someone specific. Main endings are the reward for saying yes to Hanport’s politics. Plan both on one calendar or enjoy the regret reel.

FAQ

Frequently Asked Questions

Quick answers for Hanport City survivors.

Do companion endings replace the four main endings?

No. They layer personal finales on top of campaign outcomes driven by Heaven, Earth, Man, and your broader route choices.

How many companion endings can one run finish?

Usually one primary push and one secondary bond with maintenance elsewhere. Thirteen full finales in one save is unrealistic without sacrificing main route polish.

What tools track companion endings?

Bond Tracker, Week Planner, Ending Checklist for cross-checking main vs personal goals.

Does DLC unlock companion endings?

Swimsuit DLC is cosmetic for listed characters. Endings still require base-game bond investment.

Where are spoilers for exact thresholds?

Endings Guide and Bonds go deeper. This page stays planning-focused without inventing hidden stat numbers.